![]() Although most monsters are fairly resistant to magic, it can still hit more often than not when maging gear is equipped. Using Blood Barrage is a recommended method of healing when a wave is under your control and incoming damage can be reliably protected, as it is effectively only limited by the amount of hitpoints the monsters have while Saradomin brews are much more limited. When prayer flicking is not possible, choosing which monster to protect from is equally important. Multiple monsters attacking at the same time is common, so prayer flicking between them is highly recommended, if not required. All monsters are very accurate and deal high damage, but each one's attacks (apart from Zuk's) can be fully blocked with protection prayers. The general idea is to neutralise the nibblers at the start of each wave, preferably with Ice Barrage, and find a way to manoeuvre the arena to trap monsters behind the pillars to minimise the damage attempting to purely tank will almost certainly lead to death in the later waves. In addition, every wave until 67 spawns three or six nibblers, which attempt to destroy the pillars. ![]() These pillars can be used to safespot monsters, although they do not offer complete protection from all the monsters in the cave considering their spawns are spread whenever a new wave starts. The arena is square shaped, and there are three pillars in it. Each will summon three Yt-Hurkot at half health.
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